Twenty-four current Legendary projects. Pick once. Pick well.
Bureau progress doesn't refund. The ship you commit to drives your country, your fleet, your commanders, and the next several months of your account. This page is the survey work the in-game UI doesn't make easy.
Skip the rest of the page if you already know the ship. Otherwise read by class.
Before you commit: the WoWS Legends Progression page covers the survey-first principle, same-country logic, and the daily-trials > patrons > fleet feed priority. If you haven't read it yet, that's the prerequisite for getting value from this page.
Two ways to choose: this page picks by playstyle and specs. To choose by the ships and captains you already own, use the Bureau Matcher instead.
If anything below reads as jargon (SAP, MBRB, kiter, overmatch, DefAA, DPM, citadel), jump to the Glossary at the bottom of the page.
Eight current Bureau projects. The class with the most playstyle variation: AP gun cruisers, HE fire-starters, smoke-and-torp specialists, brawlers with SAP, and a hybrid airstrike cruiser.
Rapid-fire AP bow-tank gun cruiser with radar.
StandoutBow-tank armor plus a fast 203mm reload sustains citadel pressure on any broadside.
Watch outNo torps, no smoke. Push-and-pray if outflanked.
Fast-Track for this ship →Light-cruiser HE fire-starter with radar and top-tier AA.
StandoutHighest HE DPM at tier; sets fires on everything; deletes destroyers with radar.
Watch outLight armor. One Yamato salvo erases her if broadside.
Fast-Track for this ship →Smoke-and-AP citadel hunter (no HE shells at all).
StandoutAP-only main battery hits citadels through angles. Smoke or radar choice fits her to your team. Improved Repair Party heals 100% of fire and flood damage.
Watch outNo HE means no fire damage as a fallback. Paper armor outside smoke.
Fast-Track for this ship →Fast 240mm kiter with main-battery reload booster.
StandoutTop-tier cruiser speed plus reload booster gives her burst windows from kiting range.
Watch outNo torps, no smoke. Lives or dies on positioning.
Fast-Track for this ship →Mid-range SAP smoker with stealth torpedoes.
StandoutFifteen SAP guns broadside plus full-speed smoke. Flex between mid-range fire and brawl on demand. Very good turret angles for a 5-turret layout.
Watch outOnly 2 of 5 turrets bear when bow-in. Slow reload. Fragile turrets.
Fast-Track for this ship →Smoke-and-torp ambusher with reload booster.
StandoutTwenty deepwater torps with a Torpedo Reload Booster. Second salvo refills on demand.
Watch outDWT can't hit destroyers. 127mm guns are weak against cruisers and battleships. No Sonar.
Fast-Track for this ship →Battlecruiser-caliber guns with bombing-run airstrikes.
StandoutBattleship-caliber guns plus bombing-run pressure on big targets. Light-cruiser concealment for ambushes.
Watch outWorst raw DPM among current Legendary cruisers. Airstrike isn't torpedoes; play accordingly.
Fast-Track for this ship →Burst-fire brawler with close-range torpedoes.
StandoutHeavy 254mm guns with a revolver-style 2-salvo burst, plus brawl-spec torps. Designed for close-range fights from launch announcement.
Watch outArmor and handling aren't her strengths. Spanish commander pool is shallow, which thins out patron contributions.
Fast-Track for this ship →Eight current Bureau projects. The class with the steepest playstyle divergence: pure torpboats, gunboats, smoke-and-shoot platforms, AP brawlers, and a radar-DD. DDs are also the steepest learning curve at Legendary tier.
Balanced hybrid gunboat with long torpedoes.
StandoutLong 16.5 km torps paired with high HE/AP DPM at a 3-second reload. Most flexible DD at tier.
Watch outWorst muzzle velocity among Legendary DDs. Mid-to-long-range gun duels suffer.
Fast-Track for this ship →Pure torpboat with 15-torpedo deepwater salvos.
StandoutFifteen deepwater torpedoes per salvo at 76 knots. Stealth-launch wall-of-skill on enemy push lanes.
Watch outLowest HP at tier (17,900). 6.5 s gun reload, weak gun DPM. All-in on torps.
Fast-Track for this ship →Short-cycle smoker with Repair Party sustain.
StandoutOnly Legendary DD with both Repair Party and short-cycle smoke. Effective HP around 24,960 from the heal-plus-smoke combo.
Watch outSlowest at tier (35 kt). Small-caliber HE struggles into heavy armor.
Fast-Track for this ship →Long-Sonar DD-hunter with AP punch.
StandoutSonar at 5.7 km ship / 3.9 km torp detection. 3,000 AP damage per shell for cruiser broadsides. Best DD-vs-DD knife fighter.
Watch outWeakest HE damage at tier (1,500). Needs targets that show armor.
Fast-Track for this ship →Open-water gunboat sprinter. No smoke.
Standout44 knots and MBRB burst windows make her the fastest pressure DD at tier. Biggest DD guns.
Watch outNo smoke at all. 7-second base reload makes her vulnerable between MBRB cycles.
Fast-Track for this ship →Pocket cruiser with 50mm armor belt.
StandoutEffective HP near 28,800 with Repair Party. The 50mm belt bounces battleship AP. Longest gun range at tier.
Watch out7.7 km surface detection (worst at tier). Cannot reliably contest caps the way other DDs do.
Fast-Track for this ship →Long-torp boat with anti-carrier utility.
StandoutFastest torps at tier (86 kt) at 15 km range. Defensive AA at 329 DPS neutralizes a carrier strike. The anti-CV insurance policy.
Watch outOnly four guns. Lowest HP at tier (19,200) and worst raw alpha.
Fast-Track for this ship →Radar destroyer with smoke or DefAA choice.
StandoutOnly Legendary DD with surveillance radar. Cap-denial tool the others can't replicate. 24,400 HP and 43 kt speed.
Watch outHorrendous firing angles. Large profile. No AP shells, only HE.
Fast-Track for this ship →Seven current Bureau projects. Includes Cristoforo Colombo, who's classified as a battleship by Wargaming despite carrying SAP secondaries and Exhaust Smoke. Playstyle splits cleanly: long-range snipers, mid-range generalists, HE arsonist, secondary-spec brawler, and fast MBRB kiters.
Hybrid BB with stern-quad turret and airstrike utility.
StandoutTen-gun broadside with airstrike utility. Stern quad turret rewards kiting.
Watch outLarge aircraft hangar superstructure is a citadel-adjacent fire and HE magnet.
Fast-Track for this ship →Mid-range generalist BB with best AP DPM at tier.
StandoutHighest tech-tree AP DPM at Legendary (around 324k). Strong AA. Fast for a BB.
Watch out28mm overmatch can't punch Yamato's bow. Slow turret traverse.
Fast-Track for this ship →460mm AP sniper with 32mm overmatch (only BB at tier that can).
StandoutOvermatches 32mm bows that no other BB can. Citadels broadsides through autobounce angles.
Watch outExposed cheek citadel. Worst speed and rudder shift in the BB lineup. Positional setup ship, not a pusher.
Fast-Track for this ship →HE-spam arsonist with the strongest heal at tier.
StandoutHE-spam reputation holds in Legends. Strongest BB heal at tier means she out-sustains return fire.
Watch outSoft 74,600 HP base. 1.80 sigma gives inconsistent salvos. No torps.
Fast-Track for this ship →Secondary-spec brawler with Sonar and the largest HP pool at tier.
StandoutLongest BB secondaries at tier (7 km) plus Sonar for torp defense. Dedicated close-range BB.
Watch out1,050 m turning circle (worst at tier). Soft to HE without a secondary build. No torpedoes in Legends (PC version has them, Legends does not).
Fast-Track for this ship →Fast MBRB kiter battleship.
StandoutSpeed plus MBRB lets her ambush and disengage. 55% torpedo protection. Fastest base reload of the BB lineup.
Watch out26mm overmatch is the lowest at tier. 74,700 HP and softer armor than the USN and German peers.
Fast-Track for this ship →SAP-secondary brawler-battleship with Exhaust Smoke at full speed.
StandoutBattleship-scale SAP from a smoke screen. The 360-degree turrets fully resolve any turret-arc complaint. Pairs naturally with Venezia for a same-country dual-project setup.
Watch outSmoke-up brawler playstyle takes practice. Vulnerable when smoke is on cooldown.
Fast-Track for this ship →One current Bureau project. Carriers are their own game inside the game. The skill set doesn't transfer from surface ships. Treat this as a parallel hobby, not the next ship to grind into.
Armored carrier with AP rockets and high-speed torpedo bombers.
StandoutAP rockets citadel broadside cruisers. Armored deck plus turtleback survives bomb runs. High plane speed reacts across the map.
Watch outAP rockets over-pen destroyers and ricochet at sharp angles, so aim for cruiser/BB broadsides. Carrier gameplay is a separate learning curve from anything surface-ship.
Fast-Track for this ship →Terms used throughout this page. Skim it if anything reads as jargon.
Survey done. Project decision in hand. The links below are what the page can't do for you.
How to grind a project: must-have ships and which patrons to level.
Choose a bureau by the ships and captains you own; see which project is closest.
The daily and weekly playbook, from account level 1 to Legendary tier.
Pick a tech-tree line by playstyle, with the commander that fits.