Pick a line that fits how you want to play.
Not chasing a Bureau? This is for picking a tech-tree line by feel. Browse by nation or filter by the playstyle you enjoy, and each line tells you its strengths, its weaknesses, how forgiving it is, and which commander fits it. Remember the Legends tech tree caps at Tier VIII; the famous Tier X ships are Bureau projects, shown here as where a line leads.
Line rosters (ships, tiers, branch splits) are read straight from in-game tech-tree captures, all twelve nations. Playstyles are durable archetypes. The commander named on each card is a fit for that line's role, not a captain you are assumed to own: swap in the closest one on your own roster, and tune for the talents you prefer. A few newer-nation identities are flagged for a second look.
Answer a few and get your best-fit lines. Tap playstyles in order of preference; the rest are optional.
What sounds fun? Tap in order. Your first pick counts most
Choose which Legendary to chase, by class and playstyle.
How to grind a project: must-have ships and which patrons to level.
The daily and weekly playbook, from account level 1 to Legendary tier.
Choose a bureau by the ships and captains you own; see which project is closest.
Put two to four ships side by side and see which one wins each stat.
Who to level, what to put on them, and which bureaus want which captains.
Rank ships by several criteria at once, in the priority order you choose.
One project's 12 segments in order, with the ships and captains each asks for against what you own.