Who to level, and what to put on them.
Commander XP is the tightest resource in Legends, so the question is not which captain looks good, it is which captain more than one Bureau project asks for. Start with the levelling list, then use the browser and the skill reference to fill out the kit.
Six things that decide where your commander XP goes.
Tick the commanders you own and set a rank for each. Everything saves to this browser as you go, and the levelling list re-reads your ranks to tell you which gates you already clear.
Ranks and ownership are shared with the Bureau Matcher. Set a rank in either place and it shows in both, and the Matcher uses it to score how close you are to each project.
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Every commander that at least one Bureau project you can actually start asks for as a patron, sorted by how many of those projects want them. More projects means the same XP pays off in more places. The rank beside each project is that project's deepest gate for this commander, which is its deepest stage plus 3.
Project R9 you already clear that gate · Project R9 you are not there yet · dashed the project lists this one as a bonus patron rather than a core one · Project R9Not currently offered Project R9Completed you marked it done on the Bureau Matcher. Both are kept on the card for reference and left out of the count and the gate. Set a rank on a commander and the chips update.
All commanders in the snapshot, grouped by nation, with the base trait each one carries and what that trait changes. Tap a nation to open it.
Every skill in the snapshot, grouped by the ship class its effects apply to. Most skills carry no class restriction, so they sit under "Any class". The theme filter is our own grouping, worked out from what each effect changes, not a label the game uses.
Ship modifications from the same snapshot, with what each one changes. Epic and legendary variants are listed per modification where the source carries them.
The daily and weekly playbook, from account level 1 to Legendary tier.
Pick a tech-tree line by how you want to play.
Choose which Legendary to chase, by class and playstyle.
Choose a bureau by the ships and captains you own; see which project is closest.
How to grind a project: must-have ships and which patrons to level.
Put two to four ships side by side and see which one wins each stat.
Rank ships by several criteria at once, in the priority order you choose.
One project's 12 segments in order, with the ships and captains each asks for against what you own.