Rank ships by several stats at once, in the order you care about them.
Ship Compare answers "which of these four is better." This one answers "show me the destroyer with the strongest armor, then the fastest torpedoes, then the most powerful torpedoes." Set your filters, tap up to four criteria in priority order, and read the list. Criteria can be single stats or one of the six composite scores, which blend several stats into one number and let you edit the recipe.
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Everything below ranks inside this pool, and the percentile bars are scored against this pool too. A ship that is average among all 675 can still top a destroyer-only list.
First tap is priority 1 and counts most. Up to four. Tap a criterion again to drop it, and the rest renumber themselves. Each chip says which way better runs, because on some stats the small number wins. The last group holds the composite scores; pick one and its full recipe opens below with every weight editable.
Both modes use the same criteria in the same order. They disagree about how much a lower priority is allowed to matter. Composite scores behave exactly like single stats here.
Two ships count as tied on a stat when their values land within this much of the spread between the best and worst ship in your filtered pool. Tied ships fall through to your next stat. At 0% only exact matches tie, and because most stats run continuous your second and third picks would almost never get used. Destroyer armor is the case this earns its keep on: the plating numbers are coarse and genuinely repeat.
The daily and weekly playbook, from account level 1 to Legendary tier.
Choose a tech-tree line by how you want to play, across all twelve nations.
Choose which Legendary to chase, by class and playstyle.
Choose a bureau by the ships and captains you own; see which project is closest.
How to grind a project: must-have ships and which patrons to level.
Put two to four ships side by side and read every stat that differs.
Who to level, what to put on them, and which bureaus want which captains.
One project's 12 segments in order, with the ships and captains each asks for against what you own.